Working Paper

Ultimatum Game Behavior in a Social-Preferences Vacuum Chamber

Volker Benndorf, Thomas Große Brinkhaus, Ferdinand von Siemens
CESifo, Munich, 2021

CESifo Working Paper No. 9280

We study strategic interaction in an experimental social-preferences vacuum chamber. We mute social preferences by letting participants knowingly interact with computers. Our new design allows for indirect strategic interaction: there are several waves in which computer players inherit the behavior of human players from the previous wave. We apply our method to investigate trembling-hand perfection in a normal-form version of the ultimatum game. We find that behavior remains far off from a trembling-hand perfect equilibrium under selfish preferences even towards the end of our experiment. The likely reasons for our findings are strategic uncertainty and incomplete learning.

CESifo Category
Empirical and Theoretical Methods
Behavioural Economics
Keywords: social preferences, induced-value theory, learning, ultimatum game, strategic interaction
JEL Classification: C920, C720, D910